Netcode Nightmares: One Dev's Multiplayer Meltdown in a Wargame Sprint
Spawning works. State sync? Nailed it. But unit movement? Jitter city. This devlog lays bare multiplayer's indie trap.
Spawning works. State sync? Nailed it. But unit movement? Jitter city. This devlog lays bare multiplayer's indie trap.
Two Unity instances glare back from a cramped monitor, one pinging the other over a VPN hack. This is the unglamorous grind of turning a solo wargame into multiplayer reality.